Game Markets
Own a piece of the games you play.
Every game on JustBet has shares that earn from it every week. When a game graduates, it also gets 10,000 units that trade on its own market. Your shares stay shares unless you choose to convert them.
Start here
| If you want to… | Read |
|---|---|
| Understand it on one screen | What is Game Markets |
| Choose Keep or Convert, upgrade, bid or buy | Quick start |
| See every stage a game goes through, and the restart | The life of a game market |
| Understand Keep, Convert, Upgrade and the 10,000 units | Shares and units |
| Bid in an opening auction, and see the earnings-based price | The opening auction |
| Buy and sell units | Trading |
| Know what shares and units earn | Earnings and payouts |
| Know when you can sell | Unlocks |
| Make a game and take part as a creator | For creators |
| See every fee and where the money goes | Fees and money flow |
| See the safety rules | Safety rules and limits |
| Understand why it’s built this way | Why it works this way |
| Find everything in your account | Your account |
| Read the answers to the community’s questions | FAQ |
| Look up a word | Glossary |
| Read this before you put money in | Risks and important notes |
Words we use
These six words mean the same thing on every page.
| Word | Meaning |
|---|---|
| Pack share | A share from a card pack. Earns from the game’s 20% weekly pool. |
| Bought share | A share bought with WINR, or a Pack share after an upgrade. Earns from the same 20% weekly pool. |
| Keep | The default: your shares stay shares and keep earning from the 20% pool. Nothing changes unless you choose. |
| Convert | Your Bought shares become units when the game graduates (for the first games, at the restart): 1 share = 1 unit, first come, while the game’s 3,000 early units last, at most 1,000 units per player per game. |
| Upgrade | Turns a Pack share into a Bought share and reserves 1 early unit for it, with the same limits. |
| Unit | One of the 10,000 pieces a game has after graduation. Traded on the game’s market. Earns its share of 5% of the game’s revenue (paid by the house) plus trading fees. |
The short version
- Keep is the default. No share ever converts unless its holder chooses Convert. Pack shares and the Bought shares you keep stay in the game’s 20% weekly pool.
- Convert or Upgrade reserves early units: 1 unit per share, first come, while the game’s 3,000 early units last, and at most 1,000 per player per game.
- One earnings-based price for every game. The game’s last 30 days of revenue set its unit floor, and the unit floor sets the opening auction’s minimum (at least $100). An upgrade costs half the auction minimum per unit, so an upgrade always costs exactly half of what an auction buyer pays at the minimum. See The opening auction.
- A game whose lifetime net revenue reaches its bar joins the queue, ranked by its last 30 days of revenue.
- Auctions open 3 at a time. Each game gets 10,000 units: up to 3,000 early units, 3,000 or more in a 72-hour opening auction, 3,000 in the market pool, 1,000 to the creator.
- Units trade in WINR and unlock over time. Game shares (Pack shares and Bought shares) don’t trade.
Payouts and prices can go down as well as up. Game Markets is a way to share in games you like, not a promise of income.
These rules
Rules as of 21 Oct 2026. Any change is announced at least 14 days ahead and never applies to anything already done.
Change log
21 Oct 2026
Prices follow each game’s earnings; max 1,000 early units per player per game; $50 wagered to bid; auction units free after 14 days.
- One word list. Every page now uses the same six words: Pack share, Bought share, Keep, Convert, Upgrade and Unit (see “Words we use” above). “Bought share” is the one name for a share bought with WINR or upgraded from a Pack share.
- No contradictions left. The choice window is open now, until the restart on Thu 22 Oct 2026 at 15:00 UTC. Early units are always 1 per share, first come, never split by the size of a holding.
- The earnings-based price, one rule for every game. It starts from the game’s last 30 days of revenue (bets minus wins, with the creator’s own bets and house accounts left out). Weekly revenue = 30-day revenue ÷ 30 × 7. Unit floor = 26 × (5% × weekly revenue ÷ 10,000). The opening auction must raise at least $100 or the unit floor × the units on auction, whichever is higher. An upgrade costs half the auction minimum per unit (the auction’s minimum raise ÷ its units on auction ÷ 2), including when the $100 floor applies. The figures are locked when a game’s notice or auction starts.
- At most 1,000 early units per player per game, from Convert and Upgrade together.
- Who can bid: accounts with at least $50 wagered in real-money bets on JustBet, in any currency (WINR, USD or USDC, each at its USD value on the day of the bet). Bets placed with bonus funds don’t count. There is no account-age rule.
- Unlocks: auction units unlock in full 14 days after the market opens. Early units: 30 days, then 5% a week. Creator units: 30 days, then 2% a week.
- Why upgrades have a fee: an upgrade takes a unit that would otherwise be sold in the opening auction, so it costs exactly half of what an auction buyer pays for that unit at the auction’s minimum. The WINR paid is burned.
- These rules: a new section above. Any change is announced at least 14 days ahead and never applies to anything already done.
20 Oct 2026
All six were reset — every bid refunded in full, no game frozen; Keep became the default.
19 Oct 2026
Game Markets opened. Mines, WINR of Olympus 1000x and Roll opened auctions, and Video Poker, Stranger Things and Deuces Wild started their notice, under the first rules (bought shares converted automatically, one fixed $1,000 minimum).