Safety rules and limits
The same rules apply to every account: players, creators and the house.
| Rule | Value | What it protects against |
|---|---|---|
| Keep by default | No share converts unless its holder chooses Convert | Changes nobody asked for |
| Fixed supply | 10,000 units per game | Endless dilution |
| Early units | At most 3,000 per game, 1 per share, first come | Early units taking over a whole game |
| Early units per player | At most 1,000 per player per game | One holder owning a large part of a game |
| Creator | 1,000 units, at most 2,000 (20%) with early units | A creator controlling their market |
| One price rule | The auction minimum comes from each game’s own last 30 days of revenue, the same rule for every game, locked when the notice or auction starts; an upgrade costs half the auction minimum per unit | Prices picked by hand |
| One auction price | Everyone pays the same | Bots and timing games |
| Auction minimum | $100 or the unit floor × the units on offer, whichever is higher; else full refund | Selling a game too cheaply |
| Auction cap | $5,000 per auction; above it, units are shared in proportion and the rest is refunded | Big exposure while markets are new |
| Per player (auction) | $500 per auction | One wallet buying everything |
| Who can bid | At least $50 wagered in real-money bets, any currency at its USD value on the day; bonus-funded bets don’t count | Throwaway accounts |
| Last 12 hours | Raise only | Fake demand that disappears at the end |
| Locks | Auction units 14 days, then all at once; early units 30 days, then 5% a week; creator units 30 days, then 2% a week | Day-one dumps |
| Daily sell allowance | About 2% of the pool’s starting units per day, first 150 days | Several sellers crashing the price together |
| Price impact | Confirm over 5%, blocked over 15% | One trade crashing the price |
| Slippage guard | Cancels if the price moves more than 1% against you | Surprise prices |
| Trading pause | 15 minutes after a 25% fall within an hour, first 30 days | Panic spirals |
| Trade limits | 50,000 WINR per trade; 450,000 WINR of buys per player per market per day; 500,000 WINR of buys per market per day | Pumps |
| House accounts | Can’t bid in any auction; can’t sell during launch | Trust |
About multiple accounts
JustBet doesn’t require ID. The limits that matter work per unit or per market, not per account, so splitting into many accounts gains nothing.
Transparency
Every market page shows the exact holder count, how much the largest holder owns, and how many units unlock in the next 7 days.
These rules
Any change to these rules is announced at least 14 days ahead and never applies to anything already done. The date of the current rules is on the Game Markets page.
Next: Why it works this way →
Last updated on