Glossary
| Word | Meaning |
|---|---|
| Pack share | A share from a card pack. Earns from the game’s 20% weekly pool. |
| Bought share | A share bought with WINR, or a Pack share after an upgrade. Earns from the same 20% weekly pool. |
| Keep | The default: your shares stay shares and keep earning from the 20% pool. Nothing changes unless you choose. |
| Convert | Your Bought shares become units when the game graduates: 1 share = 1 unit, first come, while the game’s 3,000 early units last, at most 1,000 units per player per game. |
| Upgrade | Turns a Pack share into a Bought share and reserves 1 early unit for it, with the same limits. Costs half the auction minimum per unit, per share. |
| Unit | One of the 10,000 pieces a game has after graduation. Traded on the game’s market. Earns its share of 5% of the game’s revenue (paid by the house) plus trading fees. |
| Early units | Up to 3,000 units per game for holders who chose Convert or upgraded, first come, at most 1,000 per player |
| 30-day revenue | What players bet on a game minus what they won, over the last 30 days. The creator’s own bets and house accounts are left out. |
| Weekly revenue | 30-day revenue ÷ 30 × 7 |
| Unit floor | 26 × (5% × weekly revenue ÷ 10,000). Sets the auction minimum. Locked when the game’s notice or auction starts. |
| Auction minimum per unit | The auction minimum ÷ the units on auction. An upgrade costs half of it. |
| Earnings bar | The lifetime net revenue a game needs to graduate |
| Queue | Games waiting for their auction, ranked by the last 30 days of revenue |
| Wave | 3 auctions that open together |
| Notice | The 3 days before a game’s auction opens |
| JustBet Original | A game made by JustBet. No creator lot: those 1,000 units go to the auction. |
| Opening auction | 72 hours in which units are sold in USD at one price for everyone |
| Minimum (auction) | $100 or the unit floor × the units on offer, whichever is higher. Below it, every bid is refunded. |
| Cap (auction) | $5,000 per auction. Above it, units are shared in proportion and the rest is refunded. |
| Market pool | The units and WINR the market trades against |
| Price impact | How much your trade moves the price |
| Lock / unlock | When units can’t / can be sold |
| Payout | Your weekly share of revenue and trading fees |
| Float | WINR that keeps markets funded |
| Burn | WINR destroyed for good |
| Holders | Distinct accounts. One account counts once per game. |
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