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Game MarketsShares and units

Shares and units

Before a game graduates, it has shares. When it graduates, it also gets units. Shares never turn into units on their own.

Shares

  • Pack shares come from card packs.
  • Bought shares are bought with WINR (the WINR is burned), or are Pack shares after an upgrade.
  • Both earn from the game’s 20% weekly pool, split across all shares by count.

Keep is the default

No share ever converts unless its holder chooses Convert.

  • Keep (the default): your shares stay shares, in the 20% weekly pool, unchanged, for as long as you hold them. Kept shares never become units, and shares don’t trade.
  • Convert: your Bought shares reserve early units, 1 unit per share, while the game’s early units last. Choosing Keep again releases them.
  • Pack shares always stay in the 20% pool, unless you upgrade them.

The early units: 3,000 per game, first come

Each game has room for 3,000 early units. Convert and Upgrade both use this room, first come, and one player can reserve at most 1,000 early units per game:

  • Convert reserves 1 unit per Bought share while units are left and you are under 1,000. Shares past either limit stay shares.
  • Upgrade turns a Pack share into a Bought share and reserves exactly 1 unit, with the same limits.
  • The upgrade pop-up shows the units left. It never offers less than 1 unit per share.
  • Shares that don’t get a unit stay earning shares in the 20% pool.

The upgrade price

An upgrade costs half the auction minimum per unit, per share, paid in WINR: the auction’s minimum raise ÷ its units on auction ÷ 2. So an upgrade always costs exactly half of what an auction buyer pays at the minimum, including when the $100 floor applies. The WINR paid is burned.

Why upgrades have a fee: an upgrade takes a unit that would otherwise be sold in the opening auction, so it costs exactly half of what an auction buyer pays for that unit at the auction’s minimum. The WINR paid is burned.

The auction minimum comes from the game’s last 30 days of revenue, with one rule for every game. Example: a game with $3,000 of revenue in 30 days has an auction minimum of $273 for 3,000 units ($0.091 a unit), so an upgrade costs $0.0455 a share. How it is worked out: The opening auction.

Example

A game has 3,000 early units.

  • Player A converts 1,000 Bought shares → 1,000 units reserved.
  • Player B upgrades 500 Pack shares → 500 units reserved. 1,500 are left.
  • Player C holds 850,000 Bought shares and converts. One player can reserve at most 1,000, so C reserves 1,000 units. C’s other 849,000 shares stay Bought shares in the 20% pool. 500 are left.
  • Player D converts 2,000 Bought shares. Only 500 are left, so D reserves 500 units. D’s other 1,500 shares stay Bought shares in the 20% pool.

Units: 10,000 per game

PartUnitsWho gets them
Early unitsup to 3,000Holders who chose Convert or upgraded, 1 per share, at most 1,000 per player
Opening auction3,000, plus any early units not reservedWinning bidders, at one price
Market pool3,000The market itself: buyers buy from it, sellers sell to it
Creator1,000The game’s creator

JustBet Originals: there is no creator lot. Those 1,000 units go to the auction, and the creator’s share of trading fees is burned.

On game pages, units are labelled shares (for example Price per share).

Units unlock over time

Units fromLocked forThen
Early units30 days after the market opens5% a week
Opening auction14 days after the market opensall unlock at once
Creator30 days2% a week
Bought on the marketnot lockedsell anytime

Details: Unlocks.

Next: The opening auction →

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