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Trading

After the auction, the game’s market opens and units can be bought and sold. Game shares (Pack shares and Bought shares) earn from the 20% weekly pool and don’t trade; only units trade, on the game’s market after graduation.

How the price moves

  • Each market has a pool of units and WINR.
  • When you buy, the price goes up a little. When you sell, it goes down a little.
  • The bigger the trade compared with the pool, the more it moves the price. You see this price impact before you confirm.

Buying and selling

  • Buy: pay with WINR, or USD (converted at the current WINR price, plus 0.5%).
  • Sell: choose 25%, 50%, 75%, Max or your own amount. You can only sell unlocked units.

Protection on every trade

ProtectionWhat it does
Price impactOver 5% you confirm again. Over 15% the trade is blocked and a smaller amount is offered.
Slippage guardIf the price moves more than 1% against you before your trade fills, it cancels and nothing is charged.
Trading pauseIn a market’s first 30 days, a fall of more than 25% within an hour pauses trading for 15 minutes.
Trade limitsUp to 50,000 WINR per trade, and 450,000 WINR of buys per day per player in each market. A market takes at most 500,000 WINR of buys a day from all players together.

Fee

Every trade pays 1%. See Fees and money flow.

Next: Earnings and payouts →

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