Trading
After the auction, the game’s market opens and units can be bought and sold. Game shares (Pack shares and Bought shares) earn from the 20% weekly pool and don’t trade; only units trade, on the game’s market after graduation.
How the price moves
- Each market has a pool of units and WINR.
- When you buy, the price goes up a little. When you sell, it goes down a little.
- The bigger the trade compared with the pool, the more it moves the price. You see this price impact before you confirm.
Buying and selling
- Buy: pay with WINR, or USD (converted at the current WINR price, plus 0.5%).
- Sell: choose 25%, 50%, 75%, Max or your own amount. You can only sell unlocked units.
Protection on every trade
| Protection | What it does |
|---|---|
| Price impact | Over 5% you confirm again. Over 15% the trade is blocked and a smaller amount is offered. |
| Slippage guard | If the price moves more than 1% against you before your trade fills, it cancels and nothing is charged. |
| Trading pause | In a market’s first 30 days, a fall of more than 25% within an hour pauses trading for 15 minutes. |
| Trade limits | Up to 50,000 WINR per trade, and 450,000 WINR of buys per day per player in each market. A market takes at most 500,000 WINR of buys a day from all players together. |
Fee
Every trade pays 1%. See Fees and money flow.
Next: Earnings and payouts →
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